- 3D Modeling: The process of creating a digital model of an object or scene using specialized software.
- Photorealistic Rendering: The process of generating a computer-generated image that resembles a photograph in its realism.
- Texture Mapping: The process of applying a two-dimensional image to a three-dimensional object to give it a more realistic appearance.
- Lighting: The use of light to create a mood or atmosphere in a rendered image.
- Ambient Occlusion: A technique used in rendering to simulate the way light scatters and is absorbed by surfaces in a scene.
- Shadow Mapping: A technique used to create realistic shadows in a rendered image.
- Ray Tracing: A rendering technique that simulates the behavior of light rays as they interact with surfaces in a scene.
- Reflection Mapping: A technique used to simulate the reflection of an object in a rendered image.
- Global Illumination: A rendering technique that simulates the way light bounces off surfaces and illuminates a scene.
- Depth of Field: A photographic technique that creates a shallow depth of field, blurring the background and focusing on the foreground.
- Animation: The process of creating a sequence of images that create the illusion of motion.
- Render Farm: A cluster of computers used to render high-quality images and animations quickly.
- Material Definition Language (MDL): A language used to define materials in a rendering program.
- Virtual Reality (VR): A computer-generated environment that can be experienced through a headset or other device.
- Augmented Reality (AR): A technology that overlays digital content onto the real world, typically viewed through a smartphone or tablet.